Monday 7 December 2009

Answering some questions from x360a.org

I will be doing everything that is involved in making that game: planning, programming, level design, marketing, character development, basically anything that's involved with making a completely marketable game, I'll be doing it. It means I will have documented all the planning stages to add to the portfolio as well. You also have to remember this is a part time course so it's going to take longer than a full time Uni course. I can add a copy of the course schedule soon (providing it doesn't infringe on any copyrights etc?!)

I'm doing the design course and whilst I won't need some of the skills I'm learning to be a games designer, I will need a broad understanding of the capabilities of each of the sections of games development as it will be my job (hopefully) to co-ordinate all of them to create a game, for example: it's no good me asking them to make the character 3D when the hardware and software will only run in 2D! (maybe not a good example, but you catch my drift!)

Whilst I can see that £4960 (Train2Game course cost) is a lot of money, you could be looking at £1500-£3000 a year for 3 years at Uni (feel free to correct me if I'm wrong on that) plus living expenses as most Uni courses/degrees are full time. So I think "rip off" is an unfair comment, because with this course you can complete it in your spare time and still work to keep a roof over your head and the bills paid!

"Also, are you a member of the forums there?" Do you mean the Train2Game forums? If so you have to be a student to access those and my I.D. with my password, username etc hasn't arrived yet.

Hope this has helps and has answered the all questions?

Feel free to ask me anything else and I'll do my best to answer them.

All the best,

Tommy English.

1 comment:

Anonymous said...

join us on twitter
http://twitter.com/train2game